

One update gave the player the ability to shoot, drastically changing the entire mechanics of the game and giving people a reason to strive for a new high score. Doodle Jump has seen nearly constant updates since launch, with each update adding in a new layer to the game. While they did put some of their revenue back towards small ad campaigns, a significant chunk of their downloads stems from the brother’s constant care. Lima Sky didn’t just rest on their laurels and ride their way to the top of the App Store. With each of the 1 million copies sold at 99c a pop, the two brothers are probably swimming around in about $690k after Apple took their cut – not too shabby for a two-man operation. Lima Sky is made up of two brothers, Igor and Marko Pusenjak, who do everything from writing the code to reaching out to the media. You see, Lima Sky isn’t some huge development company – they don’t have a massive advertising budget, a team of artists, or PR flacks to do their bidding. This morning, Doodle Jump’s developers, Lima Sky, are announcing that they’ve smashed through the 1 million download mark – an especially impressive feat when you consider the circumstances. They wouldn’t even notice I left.īeing insanely catchy has paid off. If I had to babysit a kid, I’d just hand them Doodle Jump and then go off and do something else for a few hours. The game is addictive gaming at its finest it’s drop dead simple, yet ridiculously tough to put down. Why? Because if you had ever played Doodle Jump, you’d probably still be playing it. If you’re reading this, there’s a good chance you’ve never played Doodle Jump.
